Unterseejäger
A submarine simulation game from my Advanced Game Workshop class where the player can control a submarine and hunt down surface vessels. The game allows the player to manage different aspects of their submarine to avoid detection while spotting targets, like active and passive sonar and “going dark.” The AI ships will also be on the lookout for you and attempt to dodge your torpedoes if they detect them. I created all the vehicle models, visual effects, and programming.




