Bullets in The Rain

For my final school project, I wanted to try experimenting with visual techniques. I made all models from scratch in 3ds Max using PBR maps in Substance Painter, and implemented them into Unity’s HD Render Pipeline with volumetric lighting and shaders made using ShaderGraph. In this game, you play as a spellcaster/gunslinger robot, with unique bullet-manipulating gameplay.

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Aetherforged